my career

UX and product designer with 12 years across consumer mobile and institutional software, owning research-led design end to end, from study design and moderated testing through coded prototypes and developer handoff. Promoted from designer to design lead at Istation, mentoring five designers; a year embedded as a front-end engineer added technical depth and ability to bridge gaps between teams. At Moultrie, initiated and ran studies from small qualitative rounds through a national panel survey, and introduced the coded-prototyping method now used across the design team.

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skills

Design & Prototyping

  • Figma
  • Design Systems
  • Coded Prototyping
  • Interaction Design
  • Responsive & Cross-Platform Design

Research & Strategy

  • UX Research
  • Moderated Usability Testing
  • Survey Design & Analysis
  • AI-Assisted Research Synthesis

Technical Fluency

  • HTML
  • CSS
  • SCSS
  • JavaScript
  • Git
  • Accessibility (WCAG)
  • Claude Code
  • Chrome DevTools

timeline

Led Phase 1 design of a system for identifying and tracking individual bucks across trail camera images: 27% first-season adoption, 300,000+ bucks cataloged, $11.8M projected FY27 revenue.

Initiated usability testing for Hunt Log and built the design team's first coded prototype in Claude Code, a working web app rather than a Figma mockup; taught the method to another designer, who has since run three studies with it.

Reframed the team's model of hunter decision-making through a multi-method research program: 8 user interviews, a 151-person panel survey, and competitive analysis across four apps.

Initiated and drafted a 19-question survey fielded to a third-party panel of cellular trail camera owners and intenders, then triangulated 2,044 responses against internal panel data: closed gaps on hunt planning and confirmed no systematic skew on the behavioral measures driving the roadmap.

Pitched, designed, and co-facilitated Moultrie's first cross-functional design workshop around three research-derived personas, with 13 participants from product, engineering, marketing, QA, and customer experience; resulting prototype greenlit for development.

Led end-to-end design of a navigation feature guiding hunters to cameras and stands with automatic trail logging and return-to-origin routing: 86% intuitive-use rating and 3.9 CSAT across 121 beta testers.

November 2024 – Present

Product Designer

Audited the full web application for gaps between design specification and production implementation, device responsiveness, and accessibility; findings became a shared reference across product, QA, and engineering.

Owned the SCSS design-system architecture behind a lessons template app hosting thousands of K-12 lessons, holding visual consistency across 5 themes and multiple device types; shipped Figma designs into production across dozens of components and modules.

January 2023 – June 2024

Web Application Engineer

June 2021

certification

Southern Methodist University

Mentored 5 designers on technical craft and cross-functional collaboration, reviewing their work and unblocking delivery on deadline-critical projects.

Designed a pre-K experience teaching mouse and tablet interaction before benchmark assessments; grounded in interviews with 5 teachers, it addressed inaccurate assessment data caused by technology unfamiliarity in first-time computer users.

Created 7 interactive pre-K Spanish reading activities unified by a gamified rewards system, covering 25% of all pre-K U.S. reading standards; led cross-functional design thinking sessions that aligned educational experts, designers, and engineers on the curriculum concept and production plan.

June 2019 – January 2023

UX/UI Design Lead

November 2012 – June 2019

Interactive Designer

Where the 12 years started.

August 2012

education

University of Texas at Dallas